ANIME: ALL-TIME FAVES
FAVE_01
SOLO LEVELING
Weakest hunter becomes the strongest. Pure level-up power fantasy, and it made me want to build my own progression system.
FAVE_02
ATTACK ON TITAN
Every twist rewrites what you thought you knew. A masterclass in foreshadowing and long-game storytelling.
FAVE_03
ONE-PUNCH MAN
A hero too strong for any fight, played for laughs. Proof that comedy and hype can live in the same scene.
FAVE_04
DEMON SLAYER
Animation that moves like a game cinematic. Every fight is choreographed and carries real weight.
GAMES: ALL-TIME FAVES
GAME_01
APEX LEGENDS
Movement and the ping system. Teamwork without voice chat is a design choice, not a limitation.
GAME_02
ARK
Survival loops and long-term progression: tame, build, defend. Persistent worlds keep players invested.
GAME_03
ELDEN RING
Trust the player. Environmental storytelling and discovery beat hand-holding.
GAME_04
WUKONG
Boss design as spectacle. Every fight is a small story with its own mechanics.
GAME_05
CS:GO
Simple rules, deep skill ceiling. Map knowledge and economy turn every round into a decision.GAME_06
GTA RP
RP developer. I build custom jobs, economy and server systems for GTA roleplay servers. Players write the story, and I build the rules, tools and security behind it.
MUSIC: ON REPEAT
The soundtrack behind late-night builds, game sessions and teardowns. Electronic, synth-pop and pop-rock: Alan Walker, The Weeknd, Imagine Dragons and Charlie Puth.
NOW_PLAYING
ALONE
Alan Walker
TRACK_01
FADED
Alan Walker
Haunting synths and a melody that sticks for days.
TRACK_02
BLINDING LIGHTS
The Weeknd
Retro synth pulse. Perfect for late-night coding.
TRACK_03
BELIEVER
Imagine Dragons
Pure hype. Pain turned into power, like a boss fight.
TRACK_04
ATTENTION
Charlie Puth
Clean production and a hook you can code to.
NOW_WATCHING
JUJUTSU KAISEN
Season 2 · Episode 14
NOW_PLAYING
APEX LEGENDS
PC · Diamond rank
ANIME + GAMES → MY GAMES
What I watch and play shapes how I think about characters, pacing and over-the-top comedy, and it all feeds back into the games I make. [Add the shows, games or moments that influenced you most.]